DrawFreeMore:"时空舱每天额外进行1次免费招募"
DailyTaskFinalDiamond:"日常活跃宝箱第5档奖励增加{0}个钻石"
DailyShopTimeCost:"商城购买沙漏时，消耗钻石减少{0}个"
DailyShopDrawCost:"商城购买招募令时，消耗钻石减少{0}个"
DailyShopDrawDiscount:"每日商店中招募令降低至{0}折"
MagicMineQuickFree:"快速开采矿脉时有{0}概率免费"
MagicMineSpeed1001:"矿脉开采金币效率提升{0}个"
MagicMineSpeed1101:"矿脉开采黑铁效率提升{0}个"
MagicMineSpeed1103:"矿脉开采源石效率提升{0}个"
MagicMineMaxTime:"矿脉挂机时长上限+{0}分钟"
MinerDiamondCostDown:"购买矿工所需消耗降低{0}钻石"
FreeMinerMaxNum:"赠送矿工{0}个"
MagicMineQuickMaxNum:"矿脉快速开采次数上限"
FreeDayDiamondInc:"商城每日免费礼包钻石"
FreeWeekDiamondInc:"商城每周免费礼包钻石"
MonthCardDiamond:"月卡每日奖励钻石"
PermanentCardDiamond:"终身卡每日奖励钻石"
SeasonCardDiamond:"超级月卡每日奖励钻石"
PassDiamond:"战斗通行证奖励钻石"
GrowthDiamond:"成长礼包奖励钻石"
DailyShopGoldCost:"商城购买金币宝箱的钻石消耗降低{0}"
DailyShopGoldInc:"商城购买的金币宝箱金币数量"
GoblinSmallStoneBoxUp:"秘宝中获得的小星尘包有{0}升级为中星尘包"
GoblinMidStoneBoxUp:"秘宝中获得的中星尘包有{0}升级为大星尘包"
ExploreQuickDiamond:"快速探索获得额外钻石"
LadderDailyGold:"每日竞技币奖励"
LadderExtCount:"每日竞技场挑战次数"
AssignDiamond:"悬赏获得的钻石奖励+{0}"
AssignDiamondPercent:"悬赏获得的钻石奖励"
AssignStone:"悬赏星尘奖励数量增加+{0}"
AssignStonePercent:"悬赏星尘奖励数量增加"
AbyssDamage:"深渊裂隙中伤害"
AbyssFinalDiamond:"深渊裂隙最终宝箱深渊币数量"
AbyssShopCostDesc:"深渊商店商品售价降低{0}"
SecretMapDamage:"秘境玩法中伤害"
FinalDamage:"最终伤害加成"
AbyssTotemsDamage:"对深渊图腾伤害"
KillWorldBossDiamond:"击杀世界BOSS，玩家额外获得{0}钻石"
ExtBonus:"获得{0}个{1}"
ExtUnlock:"解锁{1}"
ShapeShipDamage:"使用天空船形态时，我方全体单位伤害增加"
ShapeTankDamage:"使用坦克形态时，我方全体单位伤害增加"
ShapeLionDamage:"使用狮王形态时，我方全体单位伤害增加"
ShapeDreamDamage:"使用噩梦形态时，我方全体单位伤害增加"
ShapeElephantDamage:"使用蛮象形态时，我方全体单位伤害增加"
ShapeToothDamage:"使用锯齿形态时，我方全体单位伤害增加"
ShapeWarfareDamage:"使用战争形态时，我方全体单位伤害增加"
ShapeDemigodDamage:"使用光明圣域形态时，我方全体单位伤害增加"
ShapeHumanDamage:"使用浮空城形态时，我方全体单位伤害增加"
ShapeDemonDamage:"使用绿野形态时，我方全体单位伤害增加"
ShapeElfDamage:"使用苍穹形态时，我方全体单位伤害增加"
ShapeDarkinDamage:"使用暗影国度形态时，我方全体单位伤害增加"
ShapeMachineryDamage:"使用铁甲形态时，我方全体单位伤害增加"
ShapeViolenceDamage:"使用镇暴者形态时，我方全体单位伤害增加"
ShapeSanctuaryDamage:"使用圣堂形态时，我方全体单位伤害增加"
ShapeUpgradeStone:"形态科技研究源石消耗降低{0}"
ShapeUpgradeGold:"形态科技研究金币消耗降低{0}"
ShapeUpgradeTime:"形态科技研究时长降低{0}"
AbyssShopRefresh:"深渊商店刷新次数"
LadderShopRefresh:"竞技场初级商店刷新次数"
AbyssCoin:"深渊币产出"
DailyBossPayCount:"魔物通缉钻石挑战次数"
MagicMineAuto:"矿脉自动收集"
ShapeQueue:"堡垒科研队列"
AssignAllReceive:"悬赏一键派遣"
AssignAllBonus:"悬赏一键领取"
PermanentCardChip:"终身卡每日领取宝箱碎片"
LadderPayCount:"竞技场购买挑战令次数"
AssignTaskCount:"悬赏任务数量"
HeroBagExpansion:"英雄携带数量"
TowerBack:"黑潮战斗切出"
FreeRaceDrawUnlock:"阵营招募免费切换阵营"
ExploreQuickPayNum:"快速探索次数"
ArenaShopRefresh:"高阶竞技商店刷新次数"
AssignRefresh:"悬赏每日刷新次数"
AdsAllReceive:"广告礼包一键领取"
AdsCount:"每日广告奖励数量"
AdsUpgrade:"每日累计广告宝箱奖励升级"
ArenaBoxCoin:"勇者币收益提升{0}"
ArenaMaxBoxCoin:"勇者币存储上限提升{0}"
VipDailyRemnant:"每日赠送{0}个探索指令"
RewardBoardFirstPurple:"悬赏每日首次刷新必出紫色任务"
RewardBoardThirtOrange:"悬赏每日第3次刷新必出橙色任务"
RewardBoardMaxPoints:"悬赏中悬赏积分累计上限增加"
TrialPrint:"试炼山谷中试炼奖章产量提升"
PowerChipUpgradeTime:"动力舱升级所需等待时间减少{0}"
LegionBossDamage:"对军团Boss伤害"
TrialShopRefresh:"试炼商店每周刷新次数"
TrainCampAddition:"堡垒训练营训练货币产出提升"
TrainCampVipBuyNum:"堡垒训练营抢夺购买次数"
RewardBoardAutoQuality:"紫色以上悬赏任务自动派遣"
GodRegionAddition:"赐福圣庭收益提升"
GodRegionRequest:"赐福圣庭可申请人数上限增加"
GoldPresentAddition:"金币馈赠收益"
ElementHero:"每拥有{0}个带有属性伤害的英雄"
PassSecretMap:"每通关{0}个秘境"
GainCharge:"每获得{0}个先锋英雄"
GainMage:"每获得{0}个法师英雄"
GainArcher:"每获得{0}个游侠英雄"
GainSummoner:"每获得{0}个召唤师英雄"
GainGuardian:"每获得{0}个辅助英雄"
PassAbyss:"每完整通关{0}次深渊裂隙"
StarDiskPoint:"每获得{0}个战争星盘-列星魂石点数"
StrengthEquip:"每强化{0}次装备"
PassChapter:"每通关{0}个主线章节"
MaxPower:"每{0}点历史最高战力"
KillMonster:"主线每击杀{0}只怪物"
DestoryTower:"在黑潮之路中每摧毁{0}个黑潮之穴"
UseSpeed:"每累计使用{0}小时沙漏"
BlueCollect:"每激活{0}个稀有收藏品"
PurpleCollect:"每激活{0}个精英收藏品"
OrangeCollect:"每激活{0}个史诗收藏品"
RedCollect:"每激活{0}个传说收藏品"
AssistSite:"每拥有{0}个解锁的助战位置"
ReinforcementsSite:"每拥有{0}个解锁的援军位置"
UseQuickExplore:"每累计使用{0}次快速探索"
OpenLowBox:"每开启{0}个作战宝箱"
OpenMidBox:"每开启{0}个荣誉宝箱"
OpenHighBox:"每开启{0}个功勋宝箱"
OpenExploreBox:"每开启{0}个探索宝箱"
OpenExerciseBox:"每开启{0}个演习宝箱"
OpenAbyssBox:"每开启{0}个深渊宝箱"
CollectDegree:"每累计{0}点收藏品收集价值"
FinishDailyTask:"每完成{0}个日常任务"
AssignTask:"每完成{0}次悬赏任务"
AdvancedPart:"每进阶{0}次组件"
GetShape:"每获得{0}个初始形态以外的堡垒形态"
FreeDraw:"每累计{0}次免费招募"
UnclokSite:"每解锁{0}个初始堡垒槽位"
LadderBattle:"每完成{0}次竞技场战斗"
ExploreGetEquip:"每通过探索获得{0}件装备"
MineQuick:"每使用{0}次矿脉快速开采"
WatchAds:"每累计观看{0}个广告"
UseDrawToken:"每累计使用{0}个招募令"
PassLevel:"每累计通关{0}个主线关卡"
DrawUnit:"每招募{0}名英灵"
KillBoss:"每击杀{0}只Boss"
FetterLevel:"英雄上阵羁绊升级次数+1"
ShopBuyEquip:"从玩法商店购买{0}件装备"
DestoryAbyssTotems:"每摧毁{0}个深渊图腾"
GainMiner:"每拥有{0}个矿工"
PassTowerLevel:"每通过黑潮之路{0}关"
GainAmplifier:"每获得{0}种浮游器"
RemnantExplore:"遗迹每探索{0}次"
HeroAtlasLevel:"英魂传等级每提升{0}级"
WorldBossDamage:"对世界BOSS伤害增加"
GainDemigod:"每获得{0}个光明圣域英雄"
GainHuman:"每获得{0}个弥亚联邦英雄"
GainDemon:"每获得{0}个自然誓约英雄"
GainElf:"每获得{0}个天空之屿英雄"
GainDarkin:"每获得{0}个暗影国度英雄"
GainMachinery:"每获得{0}个熔铁之盟英雄"
GainOtherWorld:"每获得{0}个时空旅者英雄"
UpgradePowerChip:"每升级动力舱{0}级"
LegionDonateCount:"每进行{0}次军团钻石捐献"
PassTrial:"每通关{0}次试炼山谷"
PassLodeBoss:"每战胜{0}次矿脉奇遇怪物"
RankWorship:"每进行{0}次排行榜点赞"
LoginDay:"每累计登陆增加{0}天"
ExtTargetDamage:"对{1}伤害增加{0}%"
ExtTargetDamageDec:"对{1}伤害减少{0}%"
ExtCure:"{1}受到的治愈提升{0}%"
ExtCureTarget:"对{1}的治愈效果提升{0}%"
ExtHurt:"受到{1}的伤害加深{0}%"
ExtDazeHurt:"自身眩晕时，受到{1}的伤害加深{0}%"
ExtBurnHurt:"自身灼烧时，受到{1}的伤害加深{0}%"
ExtFrozenHurt:"自身冰冻时，受到{1}的伤害加深{0}%"
ExtSlowHurt:"自身减速时，受到{1}的伤害加深{0}%"
ExtBleedHurt:"自身流血时，受到{1}的伤害加深{0}%"
Col_CritDamage:"{0}暴击伤害+{1}%"
Col_Damage:"{0}伤害+{1}%"
Col_SummonHpPercent:"{0}血量+{1}%"
Col_SummonSputDamge:"{0}溅射伤害+{1}%"
Col_ElectricThrough:"{0}电属性穿透+{1}%"
Col_FrozenThrough:"{0}冰属性穿透+{1}%"
Col_FireThrough:"{0}火属性穿透+{1}%"
Col_PoisonThrough:"{0}毒属性穿透+{1}%"
Col_Crit:"{0}暴击+{1}%"
Col_ExtBossDamage:"{0}对首领怪物伤害+{1}%"
Col_SummonDamage:"{0}伤害+{1}%"
Col_SummonCrit:"{0}的暴击+{1}"
Col_SummonToAirDamage:"{0}对空伤害+{1}%"
Col_SummonToLandDamage:"{0}对地伤害+{1}%"
SlotNumDesc:"槽位数量描述"
ArmyNumDesc:"随从目前拥有的士兵数量"
CastleHpDesc:"堡垒血量描述"
UnitSitesDesc:"堡垒能承载的英灵数量"
LandSitesDesc:"堡垒能承载的先锋数量"
CompSitesDesc:"堡垒能承载的组件数量"
CarSitesDesc:"阵容能携带的浮游器数量"
AtkSiteDesc:"单位能攻击到的目标类型"
HpDesc:"基础属性，决定了承受伤害的能力"
HpPercentDesc:"基础属性，决定了承受伤害的能力"
AtkDesc:"基础属性，决定了造成伤害的能力"
AtkPercentDesc:"基础属性，决定了造成伤害的能力"
DefendDesc:"基础属性，决定了防御伤害的能力"
DefendPercentDesc:"基础属性，决定了防御伤害的能力"
DefDesc:"基础属性，决定了防御物理伤害的能力"
ResDesc:"基础属性，决定了防御魔法伤害的能力"
PowerDesc:"单位的综合战力"
AtnReduceDesc:"受到物理伤害减少的比例"
IntReduceDesc:"受到魔法伤害减少的比例"
DefThroughDesc:"攻击时无视敌方物防的比例"
ResThroughDesc:"攻击时无视敌方魔防的比例"
CritDesc:"普攻时触发暴击的概率"
CritDamageDesc:"触发暴击时的伤害倍率"
BlockDesc:"受到攻击时降低伤害的概率"
BreakBlockDesc:"降低敌人受到攻击时格挡的概率"
BlockReduceDesc:"触发格挡时受到伤害减少的比例"
SkillCDDesc:"技能冷却降低的比例"
AtkSpeedDesc:"单位普通攻击的速度"
ToLandDamageDesc:"对地面怪物造成伤害提升的比例"
ToAirDamageDesc:"对空中怪物造成伤害提升的比例"
BossDamageDesc:"对BOSS造成伤害提升的比例"
BossDamageDecDesc:"受到BOSS造成伤害减少的比例"
DamageDesc:"造成伤害提升的比例"
FireDesc:"火属性伤害具有的额外伤害加成"
FrozenDesc:"冰属性伤害具有的额外伤害加成"
ElectricDesc:"电属性伤害具有的额外伤害加成"
PoisonDesc:"毒属性伤害具有的额外伤害加成"
IgnoreFireDesc:"火属性攻击降低敌方抗性的百分比"
IgnoreFrozenDesc:"冰属性攻击降低敌方抗性的百分比"
IgnoreElectricDesc:"电属性攻击降低敌方抗性的百分比"
IgnorePoisonDesc:"毒属性攻击降低敌方抗性的百分比"
DamageReduceDesc:"抵御伤害的百分比"
FireValueDesc:"火属性伤害具有的额外伤害加成"
FrozenValueDesc:"冰属性伤害具有的额外伤害加成"
ElectricValueDesc:"电属性伤害具有的额外伤害加成"
PoisonValueDesc:"毒属性伤害具有的额外伤害加成"
AtkAreaDesc:"单位攻击距离"
LifeTimeDesc:"在场上存活的时间，百分比掉血"
FirstAttackDesc:"优先攻击的位置"
FireResistValueDesc:"受到火属性伤害时的减伤数值"
FrozenResistValueDesc:"受到冰属性伤害时的减伤数值"
PoisonResistValueDesc:"受到毒属性伤害时的减伤数值"
ElectricResistValueDesc:"受到电属性伤害时的减伤数值"
FireResistDesc:"受到火属性伤害时的减伤比例"
FrozenResistDesc:"受到冰属性伤害时的减伤比例"
PoisonResistDesc:"受到毒属性伤害时的减伤比例"
ElectricResistDesc:"受到电属性伤害时的减伤比例"
CritResistDesc:"降低受到攻击时被暴击的概率"
DodgeDesc:"闪避敌方普攻和技能几率"
HitDesc:"技能和普攻命中敌方的几率"
ResilientDesc:"按照一定比例反弹受到的伤害"
HitValue:"命中"
HitValueDesc:"影响英雄攻击的准确率，  数值越高准确率越高"
DodgeValue:"闪避"
DodgeValueDesc:"影响英雄闪避的成功率，  数值越高成功率越高"
RestrainDamageDesc:"攻击克制的阵营敌人伤害增加"
BeRestrainDamageDecDesc:"被克制阵营敌人攻击时，伤害减少"
SkillCritDesc:"释放技能造成的伤害和回复效果有概率双倍效果"
SkillCritDecDesc:"减免敌方的法术暴击效果"
CastleDamageDesc:"对堡垒类敌人伤害增加"
ToMonsterDamageDesc:"对怪物类敌人伤害增加"
NumDesc:"上阵单位数量"
ToLandDamageReduceDesc:"受到地面怪物造成伤害减少的比例"
ToAirDamageReduceDesc:"受到空中怪物造成伤害减少的比例"
PlayerDamageDesc:"PVP战斗造成伤害提升的比例"
PlayerDamageDecDesc:"PVP战斗受到伤害减少的比例"
CureDesc:"受到治疗效果时提升的比例"
ToAbnormalDamageDesc:"造成异常伤害时伤害提升的比例"
AbnormalDamageReduceDesc:"受到异常伤害时伤害减少的比例"
EquipAttr:"英雄穿戴后，装备基础属性"
DemigodEquipAttr:"【光明圣域】英雄穿戴后，装备属性加成"
HumanEquipAttr:"【弥亚联邦】英雄穿戴后，装备属性加成"
DemonEquipAttr:"【自然誓约】英雄穿戴后，装备属性加成"
ElfEquipAttr:"【天空之屿】英雄穿戴后，装备属性加成"
DarkinEquipAttr:"【暗影国度】英雄穿戴后，装备属性加成"
MachineryEquipAttr:"【熔铁之盟】英雄穿戴后，装备属性加成"
OtherWorldEquipAttr:"【时空旅者】英雄穿戴后，装备属性加成"
ExploreGoldNum:"探索金币数量"
ExploreExpNum:"探索堡垒经验数量"
ExploreUnitExpNum:"探索英雄经验数量"
ExploreDustNum:"探索灵魂结晶数量"
ToLandDamageReduce:"地面怪物减伤"
ToAirDamageReduce:"空中怪物减伤"
