Hp:"生命"
HpPercent:"生命"
Atk:"攻击"
Atn:"物攻"
AtkPercent:"攻击"
BaseAtk:"基础攻击比例"
AtnReduce:"物伤减免"
Int:"魔攻"
IntReduce:"魔伤减免"
Defend:"防御"
Def:"物防"
Res:"魔防"
ResDec:"魔防减少"
DefThrough:"物防穿透"
ResThrough:"魔防穿透"
DefendThrough:"防御穿透"
SkillDefendThrough:"技能防御穿透"
DefendPercent:"防御"
Speed:"速度"
AtkSpeed:"攻速"
AtkSpeedAdd:"攻速增加比例"
AtkSpeedDec:"攻速降低比例"
Crit:"暴击"
CritDamage:"暴击伤害"
CritResist:"暴击抵抗"
Block:"格挡"
BreakBlock:"破挡"
BlockReduce:"格挡豁免"
SkillCD:"技能冷却"
SkillFixCD:"技能冷却"
AtkArea:"攻击范围"
SputArea:"溅射范围"
AtkCount:"攻击次数"
AtkWave:"攻击波数"
ResistHitBack:"击退低档"
HitSputCount:"击中溅射数量"
HitSputArea:"击中溅射范围"
HitSputDamage:"击中溅射伤害"
KillSputDamage:"死亡溅射伤害"
AtkCloseDamage:"近战伤害"
AtkRangeDamage:"近战范围伤害"
Resilient:"伤害反弹"
DamageResilientDesc:"反弹受到的伤害"
Weak:"虚弱"
Fire:"火属性伤害"
Frozen:"冰属性伤害"
Poison:"毒属性伤害"
Electric:"电属性伤害"
FireValue:"火属性伤害+{0}"
FrozenValue:"冰属性伤害+{0}"
PoisonValue:"毒属性伤害+{0}"
ElectricValue:"电属性伤害+{0}"
FireThrough:"火属性穿透"
FireThroughDesc:"攻击时无视敌方火属性抗性"
FrozenThrough:"冰属性穿透"
FrozenThroughDesc:"攻击时无视敌方冰属性抗性"
PoisonThrough:"毒属性穿透"
PoisonThroughDesc:"攻击时无视敌方毒属性抗性"
ElectricThrough:"电属性穿透"
ElectricThroughDesc:"攻击时无视敌方电属性抗性"
FireHurt:"火属性易伤"
PoisonHurt:"毒属性易伤"
ElectricHurt:"电属性易伤"
ElementResist:"属性抗性"
FireResist:"火属性抗性"
FrozenResist:"冰属性抗性"
PoisonResist:"毒属性抗性"
ElectricResist:"电属性抗性"
FireResistValue:"火属性抗性"
FrozenResistValue:"冰属性抗性"
PoisonResistValue:"毒属性抗性"
ElectricResistValue:"电属性抗性"
LadderElementThrough:"竞技场战斗时，无视属性抗性"
LadderFireThrough:"竞技场战斗时，无视火属性抗性"
LadderFrozenThrough:"竞技场战斗时，无视冰属性抗性"
LadderPoisonThrough:"竞技场战斗时，无视毒属性抗性"
LadderElectricThrough:"竞技场战斗时，无视电属性抗性"
LadderElement:"竞技场战斗时，属性伤害"
LadderFire:"竞技场战斗时，火属性伤害"
LadderFrozen:"竞技场战斗时，冰属性伤害"
LadderPoison:"竞技场战斗时，毒属性伤害"
LadderElectric:"竞技场战斗时，电属性伤害"
LadderElementResist:"竞技场战斗时，属性抗性"
LadderFireResist:"竞技场战斗时，火属性抗性"
LadderFrozenResist:"竞技场战斗时，冰属性抗性"
LadderPoisonResist:"竞技场战斗时，毒属性抗性"
LadderElectricResist:"竞技场战斗时，电属性抗性"
DamageDec:"伤害降低"
Hurt:"受到伤害加深"
AtnHurt:"受到物理伤害加深"
IntHurt:"受到魔法伤害加深"
DazeHurt:"自身眩晕时，受到伤害加深"
BurnHurt:"自身灼烧时，受到伤害加深"
FrozenHurt:"自身冰冻时，受到伤害加深"
SlowHurt:"自身减速时，受到伤害加深"
BleedHurt:"自身流血时，受到伤害加深"
Damage:"伤害加成"
DamageAppend:"伤害追加"
DamageReduce:"伤害减免"
ToLandDamage:"地面怪物增伤"
ToAirDamage:"空中怪物增伤"
ToLandDamagePercent:"对地面怪物伤害增加"
ToAirDamagePercent:"对空中怪物伤害增加"
ToLandHitValue:"对地面怪物命中增加"
ToAirHitValue:"对空中怪物命中增加"
ToLandDodgeValue:"对地面怪物闪避增加"
ToAirDodgeValue:"对空中怪物闪避增加"
BossDamage:"BOSS增伤"
TowerDamage:"对黑潮之穴伤害增加"
AbnormalNumDamage:"敌人每附带一种异常状态受到伤害提高"
DazeDamageDeep:"对无法移动单位加深伤害"
SlowDamageDeep:"对减速单位伤害加深"
BleedDamageDeep:"对流血单位伤害加深"
SkillDamage:"技能伤害加成"
SkillDamageDec:"技能伤害减少"
NormalDamage:"普攻伤害加成"
ToMonsterDamage:"对怪物伤害加成"
MonsterDamageValue:"对怪物伤害"
Floor3TargetDamage:"对上层目标伤害加成"
Floor3TargeDefendThrough:"对上层目标防御穿透"
KillLowMonster:"生命值低于值时直接击败怪物"
CritHurtDeep:"造成暴击时会使敌人受到伤害提高{0}%，持续5秒"
LadderDamage:"竞技场战斗时，伤害加成"
LadderDamageDesc:"在竞技场中时获得伤害加成"
LadderDamageReduce:"竞技场战斗时，伤害减免"
LadderDamageReduceDesc:"在竞技场中时获得伤害减免"
PlayerDamage:"PVP增伤"
PlayerDamageDec:"PVP减伤"
BossDamageDec:"BOSS减伤"
LordDamageDec:"领主伤害减免"
CritedDamageDec:"受到暴击伤害降低"
LadderCritedDamageDec:"竞技场暴击伤害降低"
LadderDamageCure:"造成伤害对城堡回复"
FloorMaleCDDec:"敌方同层男性CD降低"
EnemyShieldDec:"敌方堡垒护盾效果降低"
EnemyCureDec:"敌方堡垒治愈效果降低"
SummonFetterNum:"羁绊召唤物数量"
FetterSkillDamage:"羁绊技能伤害加成"
FetterSkillCount:"羁绊技能释放计数"
FetterArea:"羁绊技能范围增加"
LadderAtnPercent:"竞技场战斗时，英雄物理攻击"
LadderIntPercent:"竞技场战斗时，英雄魔法攻击"
MapEnemyMonsterWeak:"关卡战斗时，怪物属性降低"
ShieldPercent:"受护盾效果"
ShieldTarget:"护盾效果"
ShieldDec:"护盾百分比衰减"
ShieldDamageReduce:"护盾伤害减免"
ShieldMagicHurt:"护盾受到的魔法伤害增加"
AtkRefreshCD:"攻击后立即刷新技能CD概率"
SkillRefreshCD:"释放技能后立即刷新技能CD概率"
DodgeAtk:"闪避普攻"
DodgePhysics:"闪避物理普攻"
DodgeMagic:"闪避魔法普攻"
MageElementHarmony:"法师元素调和（属性伤害加成统一为数值最高的那种属性）"
SummonerSummonHpPercent:"每上阵1名召唤使英灵，召唤物生命值提高{0}%"
SummonerSummonDamageReduce:"每上阵1名召唤使英灵，召唤物提高{0}%减伤"
NormalDamageDec:"普攻伤害降低"
SummonShareEach:"召唤物分担伤害"
Cure:"受治疗效果"
MainSkillCure:"主技能治疗效果提升"
PassLevelGold:"通过关卡时，获得额外金币"
PassLevelExp:"通过关卡时，获得额外堡垒经验"
WaveSpeed:"波数间隔提升"
LifeSteal:"生命偷取"
RestrainDamage:"攻击克制的阵营敌人伤害增加"
BeRestrainDamageDec:"被克制阵营敌人攻击时，伤害减少"
SkillCrit:"释放技能造成的伤害和回复效果有概率双倍效果"
SkillCritDec:"减免敌方的法术暴击效果"
ToAbnormalDamage:"异常增伤"
AbnormalDamageReduce:"异常减伤"
FinalDamageEx:"最终伤害加成"
FinalDamageReduceEx:"最终伤害减免"
SummonerFinalDamageEx:"召唤师最终伤害加成"
MageFinalDamageEx:"法师最终伤害加成"
ArcherFinalDamageEx:"游侠最终伤害加成"
SupplyFinalDamageEx:"辅助先锋最终伤害加成"
SummonerFinalDamageReduceEx:"召唤师最终伤害减免"
MageFinalDamageReduceEx:"法师最终伤害减免"
ArcherFinalDamageReduceEx:"游侠最终伤害减免"
SupplyFinalDamageReduceEx:"辅助先锋最终伤害减免"
SummonerToDamage:"灭召唤师"
MageToDamage:"灭法师"
ArcherToDamage:"灭游侠"
SupplyToDamage:"灭辅助先锋"
SummonerFromReduce:"抗召唤师"
MageFromReduce:"抗法师"
ArcherFromReduce:"抗游侠"
SupplyFromReduce:"抗辅助先锋"
SummonerToDamageDesc:"对召唤师造成伤害提升的比例"
MageToDamageDesc:"对法师造成伤害提升的比例"
ArcherToDamageDesc:"对游侠造成伤害提升的比例"
SupplyToDamageDesc:"对辅助先锋造成伤害提升的比例"
SummonerFromReduceDesc:"受到召唤师伤害减少的比例"
MageFromReduceDesc:"受到法师伤害减少的比例"
ArcherFromReduceDesc:"受到游侠伤害减少的比例"
SupplyFromReduceDesc:"受到辅助先锋伤害减少的比例"
ExistShieldDamageReduce:"存在护盾时伤害减免"
NoHeroDamageReduce:"非英雄伤害减免"
NoHeroCrit:"受到英雄伤害不暴击"
FinalCureEx:"最终受到的治疗加成"
FinalCureDecEx:"最终受到的治疗减少"
FinalShieldEx:"最终受到的护盾加成"
FinalShieldDecEx:"最终受到的护盾减少"
