Confirm:"确定"
Cancel:"取消"
Continue:"继续"
Success:"成功"
Reward:"奖励"
Exchange:"兑换"
Exchanged:"已兑完"
SpeedUp:"加速"
Upgrade:"升级"
Use:"使用"
Using:"使用中"
Drop:"丢弃"
Min:"最小"
Max:"最大"
Record:"记录"
Dispose:"分解"
AllDispose:"一键分解"
ConfirmDispose:"确定分解"
Compose:"合成"
SetOut:"出发"
Sec:"秒"
Minute:"分钟"
Hour:"小时"
Day:"天"
Probability:"概率"
LevelNum:"{0}级"
OpenAmount:"开启{0}次"
time_day:"{0}天"
time_hour:"{0}小时"
time_min:"{0}分钟"
time_sec:"{0}秒"
Receive:"收取"
Receive2:"领取"
Receive3:"可领取"
Received:"已领取"
Received2:"已领"
VipReceive:"特权领取"
ContinueRecv:"继续领取"
Received4:"未达成"
ReceiveFmt:"领取{0}"
Multiple:"倍"
MultipleFmt:"{0}倍"
Lineup:"阵容"
Research:"研究"
Home:"基地"
Wild:"野外"
War:"战场"
Team:"阵容"
Formation:"布阵"
GoFormation:"前往布阵"
Troops:"队伍"
RaceFetter:"阵营羁绊"
Battle:"战斗"
Battling:"战斗中..."
Battled:"战斗结束"
LevelIndex:"第{0}关"
Pause:"暂停"
Exit:"离开"
AutoBattle:"自动"
Auto_Open:"开"
Auto_Close:"关"
Reset:"重置"
Reach_Upper:"已达上限"
Level_Upper:"已满级"
Skill:"技能"
SkillName:"技能名称"
SkillDesc:"技能描述"
SkillUpgrade:"技能升级"
Race:"阵营"
Job:"职业"
Attribute:"属性"
Advance:"升阶"
Fetters:"羁绊"
TakeOn:"上阵"
TakeOff:"下阵"
Replace:"替换"
Promotion:"晋升"
Unlock:"解锁"
Lock:"未解锁"
UnLocked:"已解锁"
Recruit:"招募"
NoRecruit:"未招募"
NoGet:"未获得"
MaxLevel:"最大等级"
Auto:"自动"
Chat:"聊天"
Handle:"手动"
Goto:"前往"
GotoTeam:"前往布阵"
Level:"等级"
Type_Castle:"堡垒"
Type_Hero:"英雄"
Type_Part:"组件"
Type_Car:"浮游器"
Type_Guard:"英灵"
Type_Charger:"先锋"
Type_Army:"随从"
Type_Turret:"炮塔"
Type_Armor:"装甲"
Type_Amplifier:"浮游器"
Type_Single:"随从"
Piece:"碎片"
VeryFastSpeed:"非常快"
FastSpeed:"快速"
MiddleSpeed:"中速"
SlowSpeed:"慢速"
Ground:"地面"
Air:"空中"
All:"所有"
GuardSites:"英灵槽位"
ChargerSites:"先锋槽位"
ArmorSites:"装甲槽位"
TurretSites:"炮塔槽位"
AmplifierSites:"浮游器槽位"
SkinAttr:"皮肤属性"
CostTime:"消耗时间"
RemainTime:"剩余时间"
Forever:"永久"
RemainFmt:"剩余{0}"
Unit:"单位"
Help:"帮助"
Strengthen:"强化"
NoStrengthen:"未强化"
GoToStrengthen:"前往强化"
CurFree:"本次免费"
QuickMine:"快速开采"
UnlockNewTip:"解锁新系统"
CloseTip:"点击任意位置关闭"
CloseBlankTip:"点击空白处关闭"
Active:"激活"
Inactive:"未激活"
Actived:"已激活"
Switch:"切换"
Challege:"挑战"
UpgradeStar:"升星"
FreeChallege:"免费挑战"
Medal:"功勋"
Points:"积分"
Times:"次数"
AbyssBonus:"深渊之息"
Equip:"装备"
Refresh:"刷新"
RefreshTime:"刷新时间"
Buy:"购买"
Player:"玩家"
Archieve:"成就"
Achieve:"成就"
None:"无"
Random:"随机"
Default:"默认"
Star:"星"
Collection:"收藏品"
Union:"联盟"
Other:"其他"
Summon:"召唤物"
OneEquip:"一键穿戴"
OneDisEquip:"一键脱下"
OneStrength:"一键填充"
OneRecive:"一键领取"
AllRecive:"全部领取"
EquipScore:"评分"
Quality:"品质"
Type:"类型"
Mail:"邮件"
Baggage:"背包"
Ranking:"排行榜"
RankBonus:"排行奖励"
EquipOff:"脱下"
EquipOff2:"卸下"
Enable:"启动"
Disable:"关闭"
AllLevelUp:"一键升级"
Yes:"是"
No:"否"
Num:"数量"
PieceNum:"碎片数量"
Access:"获得途径"
Access2:"获得途径》》"
Invoke:"启用"
Current:"当前"
Step:"阶"
Layer:"重"
Defense:"防守"
QuickTeam:"快速布阵"
Science:"科研"
Inlay:"镶嵌"
LookForwardTo:"敬请期待"
TechTip:"研究度"
Shape:"形态"
DefaultShape:"初始形态"
HeroAtlas:"英魂传"
MonsterAtlas:"怪物手册"
MT_Orchin:"小怪"
MT_Elite:"精英"
MT_Boss:"首领"
E_Fire:"火"
E_Frozen:"冰"
E_Poison:"毒"
E_Electric:"电"
AT_Physics:"物理"
AT_Magic:"魔法"
AT_Mix:"混合"
AtkSite:"攻击目标"
Tip:"提示"
AtkType:"攻击方式"
BattleFinish:"战斗胜利"
FinishTime:"完成时间"
MineTime:"挖矿时间"
MaxDifficulty:"最高难度"
NextDiffcult:"下轮初始化难度"
List:"列表"
Detail:"详情"
Active2:"主动"
Passive:"被动"
CastleScience:"堡垒科研"
Power:"战斗力"
DefensePower:"防守战斗力"
Expired:"已过期"
Ended:"已结束"
UnFinish:"未完成"
RemnantBonusPreview:"奖励预览"
GetMore:"获取更多"
GotoGet:"前往获取"
SkillPreview:"技能预览"
NoPopupToday:"今日不再弹出"
Dismiss:"遣散"
CastleCore:"堡垒核心"
BattleHang:"战斗切出"
TowerBattleHang:"黑潮战斗切出"
BackRaceTower:"联合演习切出"
Collect:"收集"
Select:"选择"
FreeReceive:"免费领取"
FreeGift:"免费礼包"
LimitGift:"限购礼包"
SpecialGift:"特权礼包"
UseEffect:"特殊效果"
Config:"配置"
Reinforce:"加固"
QQ:"加群"
Question:"问卷"
Question2:"问卷2"
Question3:"问卷3"
Gained:"已获得"
ArenaName:"环之守卫"
Orient:"定位"
SoulLink:"灵魂链接"
CurrentUsed:"当前使用"
ColorFormat:"<color={0}>{1}</color>"
Save:"保存"
Recasting:"重铸"
BonusPlus:"奖励加成"
PropGain:"概率获得"
StartFight:"进入战斗"
QuickFight:"快速战斗"
Search:"搜索"
And:"且"
Or:"或"
CoolTime:"冷却时间"
Hot2:"热"
Hot:"热门"
IsFull:"已满"
DrawText:"招募{0}次"
QuickUse:"快捷使用"
UnSelect:"未选择"
Selected:"已选择"
ChargeFirst:"首次充值"
ChargeNext:"再次充值"
Refine:"精炼"
Shop:"商店"
Start:"开始"
Quit:"退出"
Again_Game:"再来一局"
Continue_Game:"继续游戏"
Over_CurGame:"结束本局"
Build:"建造"
VoteAssist:"竞猜助手"
SavePlan:"保存方案"
StopHangUp:"停止战斗"
GameOver:"游戏结束"
GameRule:"游戏规则"
FinishChallege:"挑战结束"
ChallegeSuccess:"挑战成功"
Defeated:"已击败"
NextOne:"下一个"
Sell:"出售"
Price:"售价"
AppearTimeFmt:"{0}后出现"
RoundDamageFmt:"第{0}轮伤害：{1}"
DamageRankFmt:"伤害排名：{0}"
BattleRoundSuffix:"轮战斗"
BattleRoundStart:"开始！"
PastRecord:"往期记录"
PhaseFmt:"第{0}期"
MyReward:"我的奖励"
NotObtained:"暂未获得"
DrawResult:"抽奖结果"
Diff_Easy:"容易"
Diff_Normal:"普通"
Diff_Difficult:"困难"
distState_0:"维护"
distState_1:"正常"
distState_2:"维护"
distState_3:"繁忙"
distState_4:"爆满"
distState_5:"关闭"
Broadcast_None:"{0}"
Broadcast_DrawPurple:"恭喜<color=#6B8B26>{0}</color>招募获得精英英雄{1}"
Broadcast_WishDraw:"恭喜<color=#6B8B26>{0}</color>{1}获得{2}"
Broadcast_WishDrawGuard:"恭喜<color=#6B8B26>{0}</color>{1}获得{2}"
Broadcast_ThemeDraw:"恭喜<color=#6B8B26>{0}</color>限时招募获得{1}"
Broadcast_LadderNewGrade:"恭喜<color=#6B8B26>{0}</color>首次达到竞技场{1}"
Broadcast_LadderTopTen:"恭喜<color=#6B8B26>{0}</color>击败<color=#6B8B26>{1}</color>成为竞技场第<color=#FF3030>{2}</color>名"
Broadcast_AbyssReward:"恭喜<color=#6B8B26>{0}</color>全服首个深渊积分达到{1}"
Broadcast_TowerPass:"恭喜<color=#6B8B26>{0}</color>全服首通黑潮之路{1}关"
Broadcast_CollectReward:"恭喜<color=#6B8B26>{0}</color>全服首个收集度达到{1}"
Broadcast_RaceTower1Pass:"恭喜<color=#6B8B26>{0}</color>全服首个通过光明圣域联合演习{1}层"
Broadcast_RaceTower2Pass:"恭喜<color=#6B8B26>{0}</color>全服首个通过弥亚城邦联合演习{1}层"
Broadcast_RaceTower3Pass:"恭喜<color=#6B8B26>{0}</color>全服首个通过自然誓约联合演习{1}层"
Broadcast_RaceTower4Pass:"恭喜<color=#6B8B26>{0}</color>全服首个通过天空之屿联合演习{1}层"
Broadcast_RaceTower5Pass:"恭喜<color=#6B8B26>{0}</color>全服首个通过暗影国度联合演习{1}层"
Broadcast_RaceTower6Pass:"恭喜<color=#6B8B26>{0}</color>全服首个通过熔铁之盟联合演习{1}层"
Broadcast_DrawRelic:"恭喜<color=#6B8B26>{0}</color>欧皇附体，在造物者宝库中获得{1}！"
Broadcast_HeroDraw:"恭喜<color=#6B8B26>{0}</color>人品爆发，在{1}中获得5星英雄{2}！"
Broadcast_HeroDrawSSS:"恭喜<color=#6B8B26>{0}</color>神之一手，在{1}中获得5星神话英雄{2}！"
Broadcast_CastleTrainCampDrawLow:"恭喜<color=#6B8B26>{0}</color>人品爆发，在{1}中获得道具{2}！"
Broadcast_CastleTrainCampDrawHight:"恭喜<color=#6B8B26>{0}</color>人品爆发，在{1}中获得道具{2}！"
Broadcast_HeroGrow:"恭喜<color=#6B8B26>{0}</color>将{1}提升至{2} ！"
Broadcast_HeroAwaken:"恭喜<color=#6B8B26>{0}</color>将{1}觉醒至{2}级！"
Broadcast_ShapeStar:"恭喜<color=#6B8B26>{0}</color>将形态{1}养成至{2}星！"
Broadcast_ThroneStar:"恭喜<color=#6B8B26>{0}</color>将契物{1}养成至{2}星！"
Broadcast_RemnantDraw:"恭喜<color=#6B8B26>{0}</color>在遗迹中探索获得{1}"
Broadcast_ShapeDraw:"恭喜<color=#6B8B26>{0}</color>在堡垒研究所中锻造出{1}"
Broadcast_TohnePass:"恭喜<color=#6B8B26>{0}</color>在星野战场中满星通关难度{1}"
Broadcast_RallyMatchChallenger:"风云突变！表演擂台赛第<color=#6B8B26>{0}</color>名擂主<color=#D3642B>{1}</color>霸气登临弥亚大陆，简直帅炸了！"
Broadcast_RallyMatchReplace:"表演擂台赛备受瞩目的第<color=#D3642B>{0}</color>名擂主<color=#D3642B>{2}</color>面对来自<color=#D3642B>{1}</color>的挑战，经过一番激烈角逐后，最终遗憾落败，失去擂主宝座~"
Broadcast_RedPacket:"尊敬的<color=#6B8B26>{0}</color>发放了<color=#FF3030>{1}</color>，内含{2}，请各位指挥官不要错过~"
Broadcast_IceSnowDraw:"恭喜指挥官<color=#6B8B26>{0}</color>在圣诞许愿中获得惊喜大奖{1}！"
Broadcast_SoulStone:"恭喜玩家<color=#6B8B26>{0}</color>欧皇附体，在五星英雄灵魂石中获得了光暗英雄{1}！"
Broadcast_SpringOutingDraw:"恭喜指挥官<color=#6B8B26>{0}</color>在仙树祈愿获得惊喜大奖{1}！"
Broadcast_ThemeWheelDraw:"恭喜<color=#6B8B26>{0}</color>运气爆发，在{1}中獲得大奖{2}！"
Broadcast_RandomBox:"恭喜<color=#6B8B26>{0}</color>开启{1}获得了{2}x{3}"
Broadcast_SpiritDraw:"<color=#6B8B26>{0}</color>开启{1}获得{2}，气运无双！"
Broadcast_TowerLevel:"恭贺<color=#6B8B26>{0}</color>在黑潮之路中突破{1}层，威名远扬！"
Broadcast_CastlePeak:"恭喜<color=#6B8B26>{0}</color>晋升至<color=#6B8B26>{1}</color>，实力超群！"
Broadcast_ZoneDan5:"<color=#6B8B26>{0}</color>在本赛季巅峰王座中豪取{1}连胜，气势如虹！"
Broadcast_ZoneDan10:"<color=#6B8B26>{0}</color>在本赛季巅峰王座中豪取{1}连胜，所向披靡！"
Broadcast_ZoneDan15:"<color=#6B8B26>{0}</color>在本赛季巅峰王座中势如破竹，斩获{1}连胜，无人能挡！"
Broadcast_ZoneDan20:"<color=#6B8B26>{0}</color>在本赛季巅峰王座中势如破竹，斩获{1}连胜，独孤求败！"
Broadcast_PowerDist:"战力称雄！本服战力第<color=#6B8B26>{0}</color>的<color=#6B8B26>{1}</color>降临弥亚大陆，威震四方！"
Broadcast_PowerZone:"战区霸主！本战区战力第<color=#6B8B26>{0}</color>的<color=#6B8B26>{1}</color>降临弥亚大陆，霸气外露！"
EquipType_Sword:"短剑"
EquipType_Arrow:"长弓"
EquipType_Staff:"法杖"
EquipType_Wand:"魔典"
EquipType_Spear:"长矛"
EquipType_Ring:"戒指"
EquipType_Clothes:"衣服"
EquipType_Shoes:"鞋子"
EquipType_Power:"力量"
EquipType_Agile:"敏捷"
EquipType_Wit:"智力"
Chapter_1:"破碎边陲"
Chapter_2:"狂风峭壁"
Chapter_3:"诅咒森林"
Chapter_4:"丧钟镇"
Chapter_5:"炽焰深渊"
Chapter_6:"阴霾沼泽"
Chapter_7:"薄雾湾"
Chapter_8:"锈蚀村"
Chapter_9:"腐化之巢"
Chapter_10:"永霜岛"
Chapter_11:"寒浪岛"
Chapter_12:"地底秘境"
Chapter_13:"悲乡之塔"
Chapter_14:"山间古城"
Chapter_15:"怪诞营地"
Chapter_16:"落日荒原"
Chapter_17:"灰墓园"
Chapter_18:"埋骨地"
Chapter_19:"幽冥镇"
Chapter_20:"失落神庙"
Chapter_21:"遗忘海滩"
Chapter_22:"旧城密道"
Chapter_23:"下城村"
Chapter_24:"断罪大桥"
Chapter_25:"中心城"
Chapter_26:"幽灵船"
Chapter_27:"巨轮残骸"
Chapter_28:"乱石滩"
Chapter_29:"黑海村"
Chapter_30:"无间甬道"
Chapter_Desc_1:"人迹罕至，怪物横行的破败边陲，同时也是你与堡垒最初的降落地点。这里过去曾分散着不少安宁祥和的小村庄，但现在，只剩下少数眷恋故土的人们苦苦坚守家园。"
Chapter_Desc_2:"荒无人烟的戈壁滩，已不见昔日繁华的通商景象，只剩下怪物嘶吼的声音在风沙中久久回荡，但是为了前往弥亚大陆的中心，你必须穿过这里。"
Chapter_Desc_3:"一踏上此处的土地，你们便明白这里为何被叫做诅咒森林。黑潮的腐化之力深深地渗透了森林的每一处，你总感觉在视线所不能及的地方，一张张诡异、阴森的面容正注视着你们的一举一动……"
Chapter_Desc_4:"摆脱了被诅咒的森林，终于抵达一处城镇。但你们惊讶地发现，这里已经变成了亡者的乐园，丧钟的哀鸣早已传遍城镇的每一处角落，这里究竟发生了什么事？"
Chapter_Desc_5:"火山喷发导致了剧烈的地震，最终形成了炽焰深渊，终年炎热难耐。因为此处蕴藏着丰富的矿物资源，所以必须将这一地区从怪物的手中夺回……"
Chapter_Desc_6:"这里曾是一处广大的湖泊群，山清水秀，四季分明。但现在，因长年受腐化之力影响，湖泊变成了沼泽，生灵逐渐异化……如果没有必要，没有人会靠近这里，但你没有选择，因为这是前往薄雾湾最近的道路。"
Chapter_Desc_7:"薄雾湾曾是弥亚大陆最重要的几大港口之一，但随着黑潮入侵，港口设施遭到严重破坏，海底怪物滋生，航海安全不再。如今的薄雾湾寂静又荒凉，但不屈的人们没有放弃斗争，他们仍期望着有一天能够重建港口，恢复往日繁荣。"
Chapter_Desc_8:"尽管饱受怪物侵扰，但你注意到这里的人们仍保持着一种坚强乐观的态度，即便他们已经很久都无法从外界获得信息和物资，但还在尽可能地修整防御工事，想办法生活下去。你决定暂时停留一段时间，帮助他们摆脱困境。"
Chapter_Desc_9:"位于群山之中，源源不断地涌出异形虫怪的巢穴，其地底深处似乎存在着某种诡异生物。你必须深入幽深的地下溶洞，将巢穴连根拔起，否则在你们离开后，这里还会产出新的怪物，继续侵袭周边地区。"
Chapter_Desc_10:"弥亚大陆附近的小岛，岛上只有一个季节——冬季，人们大多饲养雪鸮，并都居住在墙体厚实的房子里。听闻你铲除了腐化之巢，岛上的住民向你发出援助请求，希望你能帮助他们，共同解决入侵的黑潮怪物。"
Chapter_Desc_11:"很久很久以前，人们召集了当时最强大的一批勇者们前去征讨海底的恶魔。\n恶魔临死前掀起滔天巨浪，企图将前去征讨它的勇者们尽数吞噬。但强大的法师在最后一刻，以这处小小礁岛为核心，将恶魔连同巨浪，一并冻结了起来。这就是关于寒浪岛上那些永凝不化的冰冻巨浪的传说。"
Chapter_Desc_12:"此地盛产萤石，这是一种会在黑夜中散发出微微荧光的矿石。自从一个外来客发现了萤石所蕴藏的巨大商机后，当地就掀起了一阵挖矿热潮。在这股热潮到达最顶峰时，连许多本地人家的后院都被挖得坑坑洼洼。\n这场闹剧最终以矿脉的衰竭落下了帷幕，只剩下满地的狼藉证明这段贪婪的历史。"
Chapter_Desc_13:"数百年前，统治着这块土地的王朝仍昌盛时，那位年轻气盛的统治者下令，他要在海边建起一座有史以来最宏伟的灯塔，驱逐雾气和黑暗大海中那些不可名状的恐惧。\n如今，黑潮肆虐，异象频生，灯塔的身躯也已渐渐破败，但那百年来如风一般永恒的灯光，如悲悯的眼，始终注视着周围发生的一切。"
Chapter_Desc_14:"荒山野岭中，一座古城静静伫立于悬崖之上。\n这座失落的城邦，曾由一个家族世代统治。某天深夜，人们在听见古城方向传来了一阵犹如大地崩裂般的巨大声响。待他们纠集队伍赶去查看时，只见城邦旁边的大地已然全部塌陷，城中空无一人。那个被邪恶笼罩，深陷怪异、死亡和疯狂之中的家族，从此再也没有人见到过了。"
Chapter_Desc_15:"据曾到访过这里的旅人回忆，这处营地是由一群奇怪的人搭建的。自从他们来到了这里，当地警署也开始不断接到失踪报告。\n怀疑这一切与营地有关的人们向营地赶去，当他们神志清醒地走进营地时，眼前的一幕令不少人大叫了起来——空荡荡的营地里不知何时立起了不少木牌，上面贴着一张张寻人启事，正是那些失踪的人们。"
Chapter_Desc_16:"荒芜的平原上，群鸟盘旋，落日如火，云霞翻涌，绚烂如沸腾的光的海洋。\n然而无人得见这一绚丽景象，唯有风沙拍打着无言的石像，像是要从死寂的躯壳中唤醒那些沉睡的灵魂。"
Chapter_Desc_17:"昏黄的月亮迫近山峰，乌鸦沉默地蹲踞在干枯扭曲的树梢上，猩红的眼珠注视着歪斜的墓碑，不发一言。一盏无名的油灯挂在路旁的树干上，似乎是前人特意留下，为不小心误入此处的旅人指引方向的。\n灰墓园，坚守此处的勇敢者们最后的长眠地。"
Chapter_Desc_18:"埋骨地，正如它的名字一样，在荒凉的大地上，埋藏了无数的尸骨。\n据说这片土地上曾生活过无数奇异的巨大生物。而后，无数鲜活的生命和他们曾经锃亮的武器，又将这里变成了旧日战场的遗迹。\n这里既是现在，也是过去。"
Chapter_Desc_19:"曾一度热闹繁荣的小镇，在经历了战火的洗礼、闹鬼的传闻、据传因诅咒而起的瘟疫等一系列灾祸后，变成了只有穷凶极恶和走投无路之人才会踏入的死寂之地。"
Chapter_Desc_20:"密林深处，有古老歌谣传颂，在那神庙的地下，隐藏着古老的秘密，谁能找到神庙的所在，谁就能获得无价的珍宝。\n远道而来的冒险家们历经艰险，终于抵达密林深处，疯狂地扑向了宝藏。\n等冒险家们终于从迷醉中醒来时，只见手中空空如也，全身酸痛不已，古老文明的残骸在风中扬起砂砾，如一场狂乱的消散。"
Chapter_Desc_21:"荒凉的海滩，被当做垃圾场一样的存在，许多机械垃圾被丢弃于此。路过的人从海滩上可看见远处的城市。站在这片海滩上，似乎能听见那些细密的低语逐渐爬向徘徊于此之人，如潮汐涌起，如海藻蔓延。"
Chapter_Desc_22:"战争时期遗留下来的地下秘密通道，密道内随处可见岩壁和人工开凿建设的痕迹，可经由此通道来回于机械岛各个地点。"
Chapter_Desc_23:"鱼龙混杂的城区，贫困和旺盛的黑市交易以一种奇妙的方式和谐地共存于此。行走在下城村的街巷中，或许会有意想不到的际遇发生。"
Chapter_Desc_24:"横跨天际，连通中心城内外的大桥，从桥上可以望见机器轰鸣的钢铁要塞和远处景物。断罪大桥也是中心城最后一道防线，因此桥上布置了诸多武器和机关。"
Chapter_Desc_25:"机械岛的中心区域，相比下城村要富庶和热闹许多，这里既是机械岛的生活中心和商业中心，也是黑市交易活动最为活跃的地区。无数霓虹遮蔽了月光和星空，无数的阴影在暗处悄然滋长，行走在道路上的人啊，万勿中途迷离。"
Chapter_Desc_26:"不知何时搁浅在这片无名海滩上的幽灵船，不知在海面上飘荡了多少岁月，依旧保留着船员们离去后的模样。至于离开的船员们去了哪里，没有人知道。"
Chapter_Desc_27:"过去的阴影如巨大海妖的残骸，直至今时今日，依旧缠绕着巨轮的身躯。站在甲板上能闻见令人不适的腥臭海风，或许昔日破坏平静的海中巨物此刻正潜伏于海面下……"
Chapter_Desc_28:"散发着诡异紫光的海滩，似乎受到某种神秘力量的影响，天空中到处漂浮着形态不一的怪石，组成各色意义不明的符号，据说这些符号可能是某种来自异世界的力量留下的信息。"
Chapter_Desc_29:"弥漫着颓败、压抑、沉默气息的潮湿村庄，村民全都是一副麻木的表情，仿佛对这个怪异扭曲的世界不报任何期望，如同行尸走肉般活着。从一些年久失修的建筑上不难看出，这种状态已经持续很久了。"
Chapter_Desc_30:"从山腹中穿过的一条甬道，山壁上雕刻着奇怪的图案，疑似对过去的古老记录。沿途还有一些奇怪的门洞，或许曾有人在这里生活过，但一切的一切都已消失，只留给后人无尽的遐想。"
LodeBossBattleName:"矿脉入侵者"
SecretMapBattleName:"秘境怪物"
Item_All:"全部"
Item_Equip:"装备"
Item_Materia:"材料"
Item_Other:"其他"
Item_UseKind:"道具"
Item_ChipKind:"碎片"
Item_Throne:"契物"
Item_Emblem:"纹章"
Artifact_Common:"常规"
Artifact_Special:"特殊"
at_qf:"本次快速开采免费！"
at_ssu:"小星尘包升级为中星尘包！"
at_msu:"中星尘包升级为大星尘包！"
at_ed:"获得额外钻石奖励！"
at_bt:"获得1次额外的招募令！"
at_as:"获得额外的星尘奖励！"
at_ac:"获得额外的深渊币奖励！"
at_bc:"获得额外的宝箱碎片！"
at_tp:"获得额外的试炼奖章！"
Arena_1:"青铜"
Arena_2:"白银"
Arena_3:"黄金"
Arena_4:"铂金"
Arena_5:"钻石"
Arena_6:"最强王者"
Attr_Base:"基础属性"
Attr_Group:"套装效果"
GameTip_0:"阵容界面中，长按单位可以进行拖动操作"
GameTip_1:"遇到挫折不要气馁，看看是否有探索奖励没有领取"
GameTip_2:"英雄的装备可以强化和分解"
GameTip_3:"遣散英雄可以获得英魂币，英魂币可用于商店购买"
GameTip_4:"使用沙漏可以对一些挂机玩法进行加速"
GameTip_5:"挑战更后面的章节，可以解锁更高品质的装备掉落"
GameTip_6:"开启自动推图功能，可以连续进行关卡挑战，解放双手！"
GameTip_7:"英雄可以通过升级获得更多技能，多多提升英雄等级吧！"
GameTip_8:"达到指定等级会解锁新的槽位，进化吧！堡垒！"
GameTip_9:"重复获得的英雄可以在灵魂教堂中用于升阶或遣散"
GameTip_10:"时空舱中最多可将5名指定英雄加入心愿单，提高招募概率"
GameTip_11:"商城中会随主线章节进程，解锁更高品质的装备商品"
GameTip_12:"根据当前需要，合理派遣矿工开采不同的矿物"
GameTip_13:"在工坊中，可以对堡垒的组件进行研究和升级"
GameTip_14:"秘宝功能中可以开启各种宝箱"
GameTip_15:"据说形态车间的工匠们正在设计全新的堡垒形态"
D1:"一"
D2:"二"
D3:"三"
D4:"四"
D5:"五"
D6:"六"
D7:"七"
D8:"八"
D9:"九"
D10:"十"
万:"万"
亿:"亿"
兆:"兆"
R1:"I"
R2:"II"
R3:"III"
R4:"IV"
R5:"V"
R6:"Ⅵ"
R7:"Ⅶ"
R8:"Ⅷ"
R9:"Ⅸ"
R10:"Ⅹ"
R11:"XI"
R12:"XII"
R13:"XIII"
R14:"XIV"
R15:"XV"
R16:"XVI"
R17:"XVII"
R18:"XVIII"
R19:"XIX"
R20:"XX"
Token_DouHao:"，"
Token_JuHao:"。"
Token_WenHao:"？"
Token_GanTanHao:"！"
Token_MaoHao:"："
Token_KuoHao:"（{0}）"
Activity_Refresh:"刷新时间 {0}"
Activity_RefreshS:"刷新时间：<color=#4BBA1E>{0}</color>"
Chat_BadChannel:"无法在该频道发言！"
Chat_Frequently:"发言过于频繁！"
Chat_Banned:"您已被禁止发言！"
Chat_Empty:"发言内容不能为空！"
Chat_TooLong:"发言内容过长！"
Chat_Sensitive:"发言内容含有敏感词汇！"
Chat_ShareDrawTimes:"已达每日次数上限(10次)，指挥官请明天再来~"
Chat_SharedTheirs:"已吸取过该欧气！"
Chat_WorldLimit:"通关4-20后可在该频道发言"
Chat_CrossLimit:"通关4-40后可在该频道发言"
Chat_Welcome:"欢迎指挥官来到弥亚大陆"
Chat_Send:"发送"
Chat_ShareWorld:"分享至世界聊天"
Chat_ShareSuccess:"分享成功！"
Chat_NotInput:"—该频道不能发言—"
Chat_InputTips:"点击此处输入文字..."
Chat_ShareDraw:"我在一次{0}{1}中\n    获得了{2}名5星英雄"
Chat_ShareTips:"吸吸欧气>>"
Chat_ShareTips2:"吸他欧气"
Chat_ShareTitle:"玩家{0}的抽卡分享"
Chat_ShareBonus:"首次分享"
Chat_ShareDrawTips:"分享了一次{0}{1}"
Chat_ShareDrawTen:"十连抽"
Chat_LegionJoinTips:"<color=#0DFF00>{0}级</color>军团<color=#FF8900>{1}</color>正在招募成员：{2}"
Chat_Aid:"<color=#6FB348>{0}</color>在军团互助中发出请求，大佬们快来帮帮我！<color=#6FB348>[点击援助]</color>"
Chat_ShareRelic:"{0}分享抽取到了{1}"
Chat_NoLegion:"暂无军团，无法发言"
Chat_Emoticon:"[表情：{0}]"
Chat_RedPacketThanks1:"感谢<color=#FF8900>{0}</color>的红包，真是好运连连！"
Chat_RedPacketThanks2:"感谢<color=#FF8900>{0}</color>的红包，大佬就是给力！"
Chat_RedPacketThanks3:"感谢<color=#FF8900>{0}</color>的红包，继续不要停！"
ChatSystem:"系统频道"
ChatWorld:"世界频道"
ChatCross:"跨服频道"
ChatParty:"军团频道"
ChatFriend:"好友频道"
ChatShare:"分享频道"
SChatSystem:"系统"
SChatWorld:"世界"
SChatCross:"跨服"
SChatParty:"军团"
SChatFriend:"私聊"
SChatShare:"分享"
TChatSystem:"<color=#D62922>[系统]</color>"
TChatWorld:"<color=#2EAA2E>[世界]</color>"
TChatCross:"<color=#8C5CB4>[跨服]</color>"
TChatParty:"<color=#FF8C1F>[军团]</color>"
TChatFriend:"<color=#FF8C1F>[私聊]</color>"
TChatShare:"<color=#FF8C1F>[分享]</color>"
Tips_Setting:"提示设置"
Chat_RedTips:"只提示勾选的聊天频道"
Hao:"号"
PartTip:"自动取堡垒等级"
ClearanceTip:"再通关{0}关解锁{1}！"
ChapterTip:"进入下一章解锁{0}！"
OwnFmt:"拥有：{0}"
PassChapterFmt:"恭喜通关{0}-{1} {2}"
ExtraRewards:"额外奖励"
TryAgain:"再次挑战"
NextLevel:"下一关"
EndPoint:"终点"
Team_SystemName:"阵容{0}"
Team_TeamPVE:"主线阵容"
Team_TeamPVP:"竞技场阵容"
Team_Tower:"黑潮之路"
Team_Ladder:"竞技场进攻"
Team_Defend:"竞技场防守"
Team_Abyss:"深渊裂隙"
Team_DailyBoss:"魔物通缉"
Team_SecretMap:"秘境探索"
Team_Lode:"矿脉"
Team_RaceTower1:"联合演习神圣灵域"
Team_RaceTower2:"联合演习弥亚城邦"
Team_RaceTower3:"联合演习自然誓约"
Team_RaceTower4:"联合演习天空之屿"
Team_RaceTower5:"联合演习暗影国度"
Team_RaceTower6:"联合演习熔铁之盟"
Team_ArenaAtk1:"勇气之环进攻阵容1"
Team_ArenaAtk2:"勇气之环进攻阵容2"
Team_ArenaAtk3:"勇气之环进攻阵容3"
Team_ArenaDef1:"勇气之环防守阵容1"
Team_ArenaDef2:"勇气之环防守阵容2"
Team_ArenaDef3:"勇气之环防守阵容3"
Team_Trial:"试炼山谷"
Team_ThemeHero:"活动剧情副本"
Team_LegionBoss:"军团BOSS"
Team_LegionWarDef:"军团战防御"
Team_LegionWarLogistics:"军团战后勤"
Team_LegionWarAtk:"军团战进攻"
Team_LegionWarRaid:"军团战突袭"
Team_Tohno1:"星野战场"
Team_TrialTowerSingle:"试炼塔单人模式"
Team_HeroPoetry:"英雄秘闻"
Team_HolyVault:"圣物宝库阵容"
Team_ChallengeDungeon1:"魔像禁狱阵容1"
Team_ChallengeDungeon2:"魔像禁狱阵容2"
Team_ChallengeDungeon3:"魔像禁狱阵容3"
Science_EquipGet:"装备获取"
Science_EquipUp:"装备提升"
Science_Daily:"日常强化"
Science_Weekly:"周常强化"
Science_Reinforce:"加固获取"
Science_Stone:"星尘获取"
Science_Diamond:"钻石获取"
Science_Resonate:"共鸣获取"
Science_Talisman:"符印获取"
Se_ExploreEquipSpeed1:"探索获得装备效率提升{0}%"
Se_ExploreEquipSpeed2:"探索获得装备效率提升至{0}%"
Se_ExploreEquipToBox:"获得装备时有{0}%概率变成同等品质装备自选箱"
Se_ExploreEquipRaceUp1:"获得无阵营加成的装备时，有{0}%概率添加随机阵营加成"
Se_ExploreEquipRaceUp2:"概率提升至{0}%"
Se_DailyTaskSixty:"日常任务60活跃宝箱新增奖励{1}个{0}"
Se_DailyTaskEighty:"日常任务80活跃宝箱新增奖励{0}"
Se_DailyTaskHundred:"日常任务100活跃宝箱新增奖励{0}"
Se_WeeklySixty:"周常任务60活跃宝箱新增奖励{0}"
Se_WeeklyEighty:"周常任务80活跃宝箱新增奖励{1}个{0}"
Se_WeeklyHundred:"周常任务100活跃宝箱新增奖励{1}个{0}"
Se_ExploreIronSheetSpeed1:"探索获得加固铁皮效率提升{0}%"
Se_ExploreIronSheetSpeed2:"探索获得加固铁皮效率提升至{0}%"
Se_ExploreHeavyOilSpeed:"探索获得浓缩重油效率提升{0}%"
Se_ExploreGreenStardustSpeed1:"探索获得绿色星尘效率提升{0}%"
Se_ExploreGreenStardustSpeed2:"探索获得绿色星尘效率提升至{0}%"
Se_ExploreGreenStardustToBlue:"探索获得绿色星尘时，有{0}%概率升级为蓝色星尘"
Se_ExploreDoubleDiamond:"探索获得钻石时，有{0}%概率变为2倍"
Se_ExtBonus:"每{0}次快速探索，可获得{1}钻石"
Se_ExploreResponateCrystal1:"探索获得共鸣结晶效率提升{0}%"
Se_ExploreResponateCrystal2:"探索获得共鸣结晶效率提升至{0}%"
Se_ResponateSpeed:"共鸣冷却时间降低{0}%"
Se_ExploreOriginalSeal:"探索获得原始符印效率提升{0}%"
Se_ExplorepRomotionSeal:"探索获得充能符印效率提升{0}%"
PowerChip_NeedTip:"(需要动力舱等级{0}级)"
PowerChip:"动力舱"
PowerChipNoCanUp:"条件不满足"
PowerChipCanUped:"已经升级过了"
PowerChipNoLv:"动力舱等级不足"
PowerChipFrontNoMax:"前置条件未满足"
PowerChipCanActive:"可激活"
PowerChipDevice:"探索装置"
PowerChipCanUping:"动力舱升级中..."
PowerChipCanUpOver:"动力舱升级已完成，请确认"
PowerChipCondition1:"需要通关第{0}章"
PowerChipExploreTip1:"探索收益提升"
PowerChipDivide:"/天"
PowerChipFirstUp:"首次免费"
PowerChipUpTip:"动力舱升级"
PowerChipUpLevel:"动力舱等级"
PowerChipUpUnlockTip:"再升级<color=#5CD25A>{0}级</color>解锁<color=#5CD25A>{1}{2}级</color>科研权限"
PowerChipUpActivation:"需要先激活前置科研点"
Relic_RelicPer:"造物者至宝{0}%"
Relic_CorePer:"造物精髓{0}%"
Relic_OrangePer:"史诗奖励{0}%"
Relic_PurplePer:"精英奖励{0}%"
Relic_OtherPer:"其他{0}%"
RelicUpgradeSuccess:"升星成功"
RelicUseEnergy:"消耗能量：{0}/{1}"
RelicUseExploreDesc:"根据当前主线进度下一章节的产出品类和效率，获得{0}小时的探索奖励（堡垒经验除外）"
RewardCount:"获得数量：{0}"
RelicEnergyHelpTitle:"能量回复说明"
RelicEnergyHelpContent:"每1小时回复5点能量，回复速度会受至宝升星加成"
RelicNoGet:"尚未拥有当前至宝！"
RelicTitle:"造物者至宝"
PartBuildTip:"使用零件铸造可获得随机{0}与组件精华"
CastOn:"铸造"
ComposeAll:"一键合成"
CastOnProbability:"铸造概率"
CastOnProbability_Tip1:"<color=#84009F>精英</color>组件"
CastOnProbability_Tip2:"<color=#D95B00>史诗</color>组件"
CastOnProbability_Tip3:"<color=#D95B00>史诗+</color>组件"
CastOnMost:"铸造{0}次"
PartBuildNo:"当前合成材料不满足"
PartAttrTip1:"以下组件将对阵上所有的英雄进行赋能加成"
PartAttrTip2:"不论组件是否上阵赋能属性都将生效"
PartSkillUnlock:"{0}阶自动解锁"
PartAttackTip:"组件攻击=上阵英雄攻击总和/上阵英雄数量"
EngineLv:"引擎等级lv.{0}"
EngineLvAddtiton:"引擎等级{0}时额外获得："
PartBuildArmy:"铸造随从"
PartBuildTurret:"铸造炮塔"
PartBuildArmor:"铸造装甲"
PartBuildExchange:"攒够<color=#339042>精华</color>可以跟我兑换<color=#e69138>史诗组件</color>"
PartBuildOne:"铸造1次"
Adventure_VIP1:"灵魂结晶"
Adventure_VIP2:"招募令"
Adventure_VIP3:"势力招募令"
Adventure_VIP4:"5星灵魂石"
Adventure_VIP5:"狐灵魅影"
Adventure_VIP6:"四系传说自选"
Adventure_VIP7:"四系神话自选"
Adventure_VIP8:"四系神话自选"
Adventure_VIP9:"光暗自选"
Adventure_VIP10:"光暗自选"
Adventure_VIP11:"造物精粹"
Adventure_VIP12:"光暗自选"
Adventure_VIP13:"光暗自选"
Adventure_VIP14:"光暗自选"
Adventure_VIP15:"光暗自选"
Adventure_VIP16:"光暗自选"
Adventure_VIP17:"光暗自选"
Adventure_VIP18:"光暗自选"
Adventure_VIP19:"光暗自选"
Adventure_VIP20:"光暗自选"
Tno_DieHeroLessthan:"阵亡英灵数量不大于{0}"
Tno_NoDieHero:"无英灵阵亡"
Tno_NoDieHeroHpLine:"无英灵阵亡且英灵平均血量大于{0}%"
Tno_WinTime:"{0}s内获得战斗胜利"
Tno_WinTimeSameRace:"{0}s内获胜且至少上阵{1}名同阵营英雄"
Tno_WinTimeSpaceRace:"{0}s内获胜且至少上阵{1}名光/暗英雄"
Tno_WinTimeNoJob:"{0}s内获胜且不使用{1}取得胜利"
Tno_WinTimeHaveRace:"{0}秒内获胜且至少上阵{1}名{2}英雄"
TohnoLock:"通关上一关卡后解锁"
TohnoGetStarNum1:"已获得{0}颗星，可领取下列奖励"
TohnoGetStarNum2:"已获得{0}颗星，明日可领取下列奖励"
Tohno:"星野战场"
TohnoCanBattleNum:"今日剩余挑战次数:{0}"
TohnoLockLevelTip:"通过主线关卡{0}且上一难度达到{1}星后解锁"
TohnoFirstRewardTip:"首次通关奖励"
TohnoLevel:"难度"
TohnoLockLevelTipShort:"上一难度达到{0}星后解锁"
Tno_SameRace:"至少上阵{0}名相同阵营的英雄"
Tno_NoJob:"不使用{0}取得胜利"
Tno_HaveRace:"至少上阵{0}名{1}英雄"
Tno_SpaceRace:"至少上阵{0}名光暗英雄"
Tno_HpLine:"英灵平均血量大于{0}%"
Compare_Tip:"实力评分并非实际战力，具体评分规则可在详情进行查看"
Compare_0:"英  雄"
Compare_1:"形  态"
Compare_2:"收藏品"
Compare_3:"装  备"
Compare_4:"契  物"
Compare_5:"纹  章"
Compare_6:"圣  物"
Compare_7:"世界树"
Compare_8:"星 图"
Compare_9:"无人机"
Compare_10:"英魂录"
Compare_11:"机魂芯片"
CompareValue_0:"英雄总评分：{0}"
CompareValue_1:"形态总评分：{0}"
CompareValue_2:"收藏品总评分：{0}"
CompareValue_3:"装备总评分：{0}"
CompareValue_4:"契物总评分：{0}"
CompareValue_5:"纹章总评分：{0}"
CompareValue_6:"圣物总评分：{0}"
CompareValue_7:"世界树总评分：{0}"
CompareValue_8:"星图总评分：{0}"
CompareValue_9:"无人机总评分：{0}"
CompareValue_10:"英魂录总评分：{0}"
CompareValue_11:"机魂芯片总评分：{0}"
Compare_Score:"评分详情"
Compare_Hero1:"英雄品质"
Compare_Hero2:"英雄等级"
Compare_Hero3:"英雄星级"
Compare_Hero4:"英雄觉醒"
Compare_Arklab1:"形态品质"
Compare_Arklab2:"形态星级"
Compare_Arklab3:"形态图鉴"
Compare_Collections1:"收藏品收集"
Compare_Collections2:"收藏品星级"
Compare_Collections3:"收藏品套装"
Compare_Equip1:"装备品质"
Compare_Equip2:"装备套装"
Compare_Throne1:"契物穿戴"
Compare_Throne2:"契物等级"
Compare_Throne3:"契物星级"
Compare_Throne4:"契物注能"
Compare_HolyItem1:"圣物激活"
Compare_HolyItem2:"圣物等级"
Compare_Emblem1:"纹章品质"
Compare_Emblem2:"纹章技能等级"
Compare_Picture1:"图书馆英雄绘卷收集"
Compare_Picture2:"图书馆英雄祝福"
Compare_Drone1:"无人机等级"
Compare_Drone2:"无人机星级"
Compare_Drone3:"无人机突破"
Compare_HeroTip1:"每上阵一位{0}英雄获得{1}积分"
Compare_HeroTip2:"上阵{0}英雄总等级每有1级获得{1}积分"
Compare_HeroTip3:"上阵{0}英雄总星级每有1星级获得{1}积分"
Compare_HeroTip4:"上阵{0}英雄总觉醒等级每有1星级获得{1}积分"
Compare_HeroTip5:"每上阵一位光暗英雄获得{0}积分"
Compare_HeroTip6:"上阵光暗英雄总等级每有1级获得{0}积分"
Compare_HeroTip7:"上阵光暗英雄总星级每有1星级获得{0}积分"
Compare_HeroTip8:"上阵光暗英雄总觉醒等级每有1星级获得{0}积分"
Compare_HeroTip9:"每上阵一位灵域英雄获得{0}积分"
Compare_HeroTip10:"上阵灵域英雄总等级每有1级获得{0}积分"
Compare_HeroTip11:"上阵灵域英雄总星级每有1星级获得{0}积分"
Compare_HeroTip12:"上阵灵域英雄总觉醒等级每有1星级获得{0}积分"
Compare_ArkLabTip1:"每收集1件{0}形态获得{1}积分"
Compare_ArkLabTip2:"{0}形态总星级每有1个星级获得{1}积分"
Compare_ArkLabTip3:"{0}形态图鉴每激活1个星级获得{1}积分"
Compare_ArkLabTip4:"每1阶工匠获得{0}积分"
Compare_ArkLabTip5:"每级工匠等级获得{0}积分"
Compare_CollectionsTip1:"每收集1件{0}收藏品获得{1}积分"
Compare_CollectionsTip2:"{0}收藏品总星级每有1星级获得{1}积分"
Compare_CollectionsTip3:"上阵1个{0}套装技能获得{1}积分"
Compare_CollectionsTip4:"{0}收藏品每1等级获得{0}积分"
Compare_Color0:"绿色"
Compare_Color1:"蓝色"
Compare_Color2:"紫色"
Compare_Color3:"橙色"
Compare_Color4:"红色"
Compare_Color5:"金色"
Compare_EquipTip1:"上阵英雄每穿戴1件{0}装备获得{1}积分"
Compare_EquipTip2:"上阵英雄每激活{0}装备套装1套获得{1}积分"
Compare_EquipTip3:"上阵英雄每激活金色装备套装1套获得{0}积分"
Compare_EquipTip4:"上阵英雄每穿戴1件金色{0}星装备获得{1}积分"
Compare_EquipTip5:"上阵英雄金装强化等级每级获得{0}积分"
Compare_EquipTip6:"上阵英雄金装星级每星获得{0}积分"
Compare_EquipTip7:"上阵英雄金装觉醒每级获得{0}积分"
Compare_ThroneTip1:"上阵英雄每穿戴1件{0}契物获得{1}积分"
Compare_ThroneTip2:"上阵英雄穿戴{0}契物总等级每1级获得{1}积分"
Compare_ThroneTip3:"上阵英雄穿戴{0}契物总星级每1级获得{1}积分"
Compare_ThroneTip4:"上阵英雄获得连携圣物{0}%积分"
Compare_ThroneTip5:"{0}契物图鉴每激活1个星级获得{1}积分"
Compare_EmblemTip1:"上阵英雄每穿戴1件{0}纹章获得{1}积分"
Compare_EmblemTip2:"上阵英雄穿戴纹章每有1个{0}技能获得{1}积分"
Compare_HolyItemTip1:"上阵{0}英雄每激活1件圣物获得{1}积分"
Compare_HolyItemTip2:"上阵{0}英雄圣物总等级每有1级获得{1}积分"
Compare_PictureTip1:"绘卷每激活1名{0}英雄获得{1}积分"
Compare_PictureTip2:"英雄祝福每1级获得{0}积分"
PlayerCompare:"实力比较"
Compare_WorldTreeTip:"世界树每提升1级获得{0}积分"
Compare_ZodiacTip1:"星图天赋每提升1级获得{0}积分"
Compare_ZodiacTip2:"星图被动技能每提升1级获得{0}积分"
Compare_DroneTip1:"{0}每提升1级获得{1}积分"
Compare_DroneTip2:"{0}每提升1星获得{1}积分"
Compare_DroneTip3:"{0}每突破1次获得{1}积分"
Compare_HeroSpiritTip1:"英魂值每提升1分获得{0}积分"
Compare_Zodiac1:"星图天赋"
Compare_WroldTree1:"世界树等级"
Compare_Zodiac2:"星图被动"
Compare_HeroSpirit1:"英魂值"
Compare:"比较"
Compare_MeTeam:"我方阵容"
Compare_EnemyTeam:"对方阵容"
Compare_Me:"我方"
Compare_Enemy:"对方"
Compare_GotoUp:"前往提升"
Compare_Shape1:"传说形态"
Compare_Shape2:"史诗形态"
Compare_Shape3:"精英形态"
Compare_Shape4:"神话形态"
Compare_ShapePk:"形态对比"
Compare_CollectionsTip5:"套装技能"
Compare_CollectionsTip6:"我方收藏品"
Compare_CollectionsTip7:"对方收藏品"
Compare_CollectionsTip8:"属性对比"
Compare_EngramForge1:"战斗核心等级"
Compare_EngramForge2:"芯片星级"
Compare_EngramForge3:"芯片觉醒"
Compare_EngramForgeTip1:"战斗核心等级每提升1级获得{0}积分"
Compare_EngramForgeTip2:"{0}芯片每提升1星获得{1}积分"
Compare_EngramForgeTip3:"{0}芯片每觉醒1次获得{1}积分"
WorldTree:"世界树"
WorldTreeArrears:"需要补充的滴露数量：{0}"
WorldTreeSpeak1:"我是世界树的小木灵，快快长大，快快长大！"
WorldTreeSpeak2:"谢谢你救了我，指挥官，我不会忘记你！"
WorldTreeSpeak3:"biubiubiu！你来了呀！"
WorldTreeSpeak4:"树上的果子，不是为你而结，也不是为我才有，它们本该在那。"
WorldTreeSpeak5:"我想，我会一直在这里等你，要回来哦！"
WorldTreeLv:"世界树等级"
WorldTreeTip:"全体英雄可获得加成"
WorldTreeExplain:"回退说明"
WorldTreeAttr:"等级{0}时额外增加："
AdvanceSuccess:"升阶成功"
WorldTreeSpeak:"世界滴露中蕴藏着生灵之力。|倘若世界树的根系枯萎，那么我也将不复存在。|biubiubiu！你来了呀！|通过滴露浇灌的世界树，会给世界带来新的希望和力量！"
WorldTreeSpeakLowUp:"我是世界树的小木灵，快快长大，快快长大！|太棒了，我们离天空又近了一步！"
WorldTreeSpeakHighUp:"世界树的力量再一次增强了，指挥官，谢谢你！|我感到久违的活力再一次从身体中涌现，指挥官，谢谢你！"
Diff_1:"普通"
Diff_2:"精英"
Diff_3:"困难"
Diff_4:"大师"
Assistant_Title0_0:"普通招募"
Assistant_Title0_1:"时空招募"
Assistant_Title0_2:"好友"
Assistant_Title0_3:"战力排行榜"
Assistant_Title0_4:"黑潮之路排行榜"
Assistant_Title0_5:"巅峰王座排名"
Assistant_Title0_6:"跨服争霸战"
Assistant_Title0_7:"黑潮之路"
Assistant_Title0_8:"金币馈赠"
Assistant_Title0_9:"矿脉"
Assistant_Title0_10:"军团捐献"
Assistant_Title0_11:"形态车间"
Assistant_Title0_12:"空岛擂台"
Assistant_Title0_13:"收藏品遗迹"
Assistant_Title0_14:"造物者至宝"
Assistant_Title0_15:"竞技场膜拜"
Assistant_Des0_0:"一键进行免费普通招募"
Assistant_Des0_1:"一键进行免费时空招募"
Assistant_Des0_2:"一键赠送和领取好友羁绊之星"
Assistant_Des0_3:"一键点赞本服和跨服战力排行榜"
Assistant_Des0_4:"一键点赞黑潮之路排行榜"
Assistant_Des0_5:"一键膜拜巅峰王座本服和跨服前三"
Assistant_Des0_6:"一键膜拜跨服争霸战前三"
Assistant_Des0_7:"一键领取黑潮之路每日奖励"
Assistant_Des0_8:"一键点金"
Assistant_Des0_9:"一键收获矿脉奖励"
Assistant_Des0_10:"一键进行军团捐献"
Assistant_Des0_11:"一键进行免费形态锻造"
Assistant_Des0_12:"一键进行空岛擂台膜拜"
Assistant_Des0_13:"一键进行免费遗迹探索"
Assistant_Des0_14:"一键使用造物者至宝"
Assistant_Des0_15:"一键膜拜竞技场"
Assistant_Title1_0:"矿脉"
Assistant_Title1_1:"魔物通缉"
Assistant_Title1_2:"军团BOSS"
Assistant_Title1_3:"金币馈赠"
Assistant_Title1_4:"迷城探险"
Assistant_Title1_5:"星野扫荡"
Assistant_Title1_6:"巅峰王座"
Assistant_Title1_7:"海岛奇兵"
Assistant_Title1_8:"魔像禁狱"
Assistant_Des1_0:"一键收获矿脉奖励"
Assistant_Des1_1:"一键进行魔物通缉"
Assistant_Des1_2:"一键挑战军团BOSS"
Assistant_Des1_3:"一键点金"
Assistant_Des1_4:"一键进行迷城寻宝"
Assistant_Des1_5:"一键进行星野扫荡"
Assistant_Des1_6:"一键进行巅峰王座匹配"
Assistant_Des1_7:"一键进行海岛奇兵"
Assistant_Des1_8:"一键进行魔像禁狱"
Assistant_Title2_0:"每日商店"
Assistant_Title2_1:"遣散商店"
Assistant_Title2_2:"竞技商店"
Assistant_Title2_3:"军团商店"
Assistant_Title2_4:"空岛商店"
Assistant_Title2_5:"巅峰商店"
Assistant_Title2_6:"迷城商店"
Assistant_Title2_7:"王者商店"
Assistant_Des2_0:"每日商店购买{0}次{1}"
Assistant_Des2_1:"遣散商店购买{0}次{1}"
Assistant_Des2_2:"竞技商店购买{0}次{1}"
Assistant_Des2_3:"军团商店购买{0}次{1}"
Assistant_Des2_4:"空岛商店购买{0}次{1}"
Assistant_Des2_5:"巅峰商店购买{0}次{1}"
Assistant_Des2_6:"迷城商店购买{0}次{1}"
Assistant_Des2_7:"争霸商店购买{0}次{1}"
Assistant_Convenient:"便捷"
Assistant:"狐灵助手"
Assistant_Log:"管理日志"
Assistant_Set:"设置"
Assistant_Open:"开启"
Assistant_FreeNum:"免费次数：{0}"
Assistant_DailyBossTip:"确定魔物入侵挑战次数"
Assistant_LegionBossTip:"确定军团boss挑战次数"
Assistant_Log1:"日志"
Assistant_Run:"执行"
Assistant_AddShop:"添加商品"
Assistant_LimitShop:"每日限购：{0}"
Assistant_RemoveShop:"移除清单"
Assistant_AddShop1:"加入清单"
Assistant_NoWorship:"暂时无膜拜对象"
Assistant_Tomorrow:"请明天再来领取"
Assistant_Stop:"停止"
Assistant_NoRun:"当前没有可执行的任务"
Assistant_RunTip:"一键执行需要消耗[Diamond]{0}确定是否继续？"
Assistant_LimitShopWeek:"每周限购：{0}"
Assistant_BuyNum:"购买次数：{0}"
Assistant_VipTip:"{0}级或冒险特权{1}级解锁"
Assistant_NoShopCost:"<color=#DC2216>商店货币不足，无法进行购买物品</color>"
Assistant_RemoveShopTip:"是否将该商品从购物清单中移除"
Assistant_LodeReceiveTip:"堡垒{0}级或冒险特权达到{1}级解锁一键探索，是否前往查看？"
Assistant_DailyBossTip1:"击伤魔物伤害不足，无法获取奖励"
Assistant_Gold_0:"初级馈赠"
Assistant_Gold_1:"中级馈赠"
Assistant_Gold_2:"高级馈赠"
Assistant_TohnoTip:"确定星野战场扫荡次数"
Assistant_TohnoTip1:"将会选择当前可扫荡的最高等级战场"
Assistant_TohnoTip2:"当前没有可扫荡的星野战场"
Assistant_DiceTip:"确定迷城寻宝骰子购买次数"
Assistant_DiceTip_CantRun:"当前处于时空裂隙中无法探险"
Assistant_DiceTip_Upgrade:"迷城探索等级提升"
Assistant_DiceTip_Over:"驱赶占领者"
Assistant_DiceTip_Guarden:"触发迷城守卫，守卫已派遣"
Assistant_DiceTip_GuardenFull:"触发迷城守卫，所有成员都已进行派遣"
Assistant_DiceTip_Broken:"当前建筑被破坏"
Assistant_DiceTip_Barracks:"训练营等级提升"
Assistant_DiceTip_Mine:"钻石矿洞等级提升"
Assistant_DiceTip_Mystery:"触发众神祝福"
Assistant_DiceTip_Shop:"遇见杂货商人"
Assistant_DiceTip_RandomGo:"触发随机向前事件"
Assistant_DiceTip_Diamond:"触发奖励变成钻石事件"
Assistant_DiceTip_Match:"遇到时空裂隙，事件已经暂存"
Assistant_DiceTip_MatchBroken:"遇到深渊裂隙，事件已经暂存"
Assistant_DiceTip_Repair:"已修复迷城中所有损毁的建筑"
Assistant_ZoneDanTip:"确定巅峰王座匹配次数"
Assistant_ZoneDan1Tip1:"战斗{0}次"
Assistant_ZoneDan1Tip2:"战斗后积分：{0}"
Assistant_ZoneDan1Tip3:"已达小助手上限"
Assistant_GloryJourneyTip:"确定海岛奇兵重置次数"
Assistant_GloryJourney_Tg1:"高战力不停止"
Assistant_GloryJourney_Tg2:"失败不停止"
Assistant_GloryJourneyReset:"当前无法继续挑战，请设置重置次数"
Assistant_GloryJourneyStopPower:"遇到高战力敌人，自动停止"
Assistant_GloryJourneyStopFail:"挑战失败，自动停止"
Assistant_GloryJourneyNull:"挑战失败，请提升战力或进行奇袭后尝试"
Assistant_ChallengeLoading:"正在挑战中"
Assistant_WaitTask:"有任务正在执行中，请稍等一会再进行操作"
