Element:"属性伤害"
ElementThrough:"属性穿透"
Catapult:"弹射目标"
CatapultDec:"弹射伤害衰减"
Control:"控制效果"
Dodge:"闪避"
SputDamage:"溅射伤害"
Hit:"命中"
ControlHurtDeep:"对受到控制效果的怪物造成伤害"
GuardSlowEnemy:"英灵攻击减速目标几率"
GuardPassiveSkillCD:"英灵额外被动技能冷却"
GuardWeaponAtkPercent:"英灵武器攻击加成"
GuardRaceFetterAtkPercent:"激活阵营羁绊时，英灵攻击加成"
GuardRaceFetterAtkSpeed:"激活阵营羁绊时，英灵攻速加成"
GuardRaceFetterAtkArea:"激活阵营羁绊时，英灵射程加成"
GuardRaceFetterSkill:"激活阵营羁绊时，英灵技能伤害加成"
ChargerHpReduce30Attack:"先锋血量减少30%攻击加成"
ChargerRecover:"先锋每秒回复"
ChargerResilient:"先锋近战反弹"
ArmyNum:"随从数量"
ArmyAttack:"随从攻击"
ArmyAttackDesc:"基础属性，决定了造成伤害的能力"
ArmyLastDamge:"随从攻击造成{0}%持续伤害，持续3秒，不可叠加"
ArmyAround3Sput:"随从攻击对周围3名敌人造成伤害"
ArmySputDamge:"随从溅射伤害"
ArmyResistDec:"随从造成伤害后，会降低敌人1%属性抗性，最多{0}%"
ArmyKillLow:"随从伤害将会斩杀低于最大生命值{0}%的普通怪物"
ArmyAtkSlow:"随从攻击造成减速效果，持续{0}秒，不可叠加"
MapArmyDamage:"关卡战斗随从伤害"
ArmyExtFire:"随从额外火属性伤害"
ArmyExtFrozen:"随从额外冰属性伤害"
ArmyExtPoison:"随从额外毒属性伤害"
ArmyExtElectric:"随从额外电属性伤害"
AtnDesc:"基础属性，决定了造成物理伤害的能力"
IntDesc:"基础属性，决定了造成魔法伤害的能力"
ArmorResilient:"装甲伤害反弹"
ShapeLionArmorHp:"使用狮王形态时，我方装甲生命增加"
ShapeShipArmorHp:"使用天空船形态时，我方装甲生命增加"
ShapeTankArmorHp:"使用坦克形态时，我方装甲生命增加"
ShapeDreamArmorHp:"使用噩梦形态时，我方装甲生命增加"
ShapeElephantArmorHp:"使用蛮象形态时，我方装甲生命增加"
ShapeToothArmorHp:"使用锯齿形态时，我方装甲生命增加"
ShapeWarfareArmorHp:"使用战争形态时，我方装甲生命增加"
ShapeDemigodArmorHp:"使用光明圣域形态时，我方装甲生命增加"
ShapeHumanArmorHp:"使用浮空城形态时，我方装甲生命增加"
ShapeDemonArmorHp:"使用绿野形态时，我方装甲生命增加"
ShapeElfArmorHp:"使用苍穹形态时，我方装甲生命增加"
ShapeDarkinArmorHp:"使用暗影国度形态时，我方装甲生命增加"
ShapeMachineryArmorHp:"使用铁甲形态时，我方装甲生命增加"
ShapeViolenceArmorHp:"使用镇暴者者形态时，我方装甲生命增加"
ShapeSanctuaryArmorHp:"使用圣堂者形态时，我方装甲生命增加"
SecretMapArmorHp:"秘境中装甲生命比例"
SecretMapArmorHpPercent:"秘境中装甲生命比例"
ArmorDisable:"装甲禁用"
SkillCDSpeed:"英雄技能冷却速度"
SkillCDSpeedDec:"英雄技能冷却速度降低"
SkillCDAdd:"英雄技能冷却增加{0}秒"
SkillCDZero:"英雄初始技能冷却从头开始"
LordSkill:"对其他堡垒技能伤害"
LadderSec5AtkPercent:"竞技场战斗时，每5秒英雄攻击提升"
LadderGuardCritDamage:"竞技场战斗时，英灵暴击伤害"
EnemySilence:"英雄开场{0}秒无法释放技能"
EnemyBlindness:"英雄开场{0}秒普攻无法命中"
RaceFetterAtkPercent:"阵营羁绊攻击效果提升"
MonsterAtnPercent:"怪物物攻增加"
MonsterIntPercent:"怪物魔攻增加"
MonsterHpPercent:"怪物血量增加"
MonsterResist:"怪物属性抗性"
MonsterFire:"怪物火属性抗性增加"
MonsterFrozen:"怪物冰属性抗性增加"
MonsterElectric:"怪物电属性抗性增加"
MonsterPoison:"怪物毒属性抗性增加"
MonsterToughness:"怪物受到控制效果降低"
MonsterSpeed:"怪物速度增加"
MonsterAtkSpeed:"怪物攻速增加"
MonsterDamageDec:"怪物伤害减免"
MonsterAtnDR:"怪物受到普通物理攻击伤害减免"
MonsterIntDR:"怪物受到普通魔法攻击伤害减免"
MonsterCrit:"怪物暴击增加"
MonsterSkillDR:"怪物受到技能伤害减免"
MonsterWhole:"怪物全属性提升"
EnemyMonsterToughnessDec:"怪物受到控制效果增加"
ArmorGlod:"装甲升级金币消耗降低{0}"
ArmorGlodPercent:"装甲升级金币消耗降低比例{0}"
AmplifierGlod:"浮游器升级金币消耗降低{0}"
AmplifierGlodPercent:"浮游器升级金币消耗降低比例{0}"
AmplifierHp:"浮游器血量"
AmplifierHpPercent:"浮游器血量+{0}%"
SummonDamageValue:"召唤物伤害"
SummonHp:"召唤物血量"
ArmorHp:"装甲生命"
ArmorHpDesc:"基础属性，决定了承受伤害的能力"
LifeTime:"召唤物存活时间"
LifeTimePercent:"召唤物存活时间增加{0}"
LifeTimeDec:"召唤物存活时间减少{0}"
SummonDamage:"召唤物伤害"
SummonDamageReduce:"召唤物受击减伤"
SummonAtn:"召唤物物攻"
SummonAtnPercent:"召唤物物攻比例"
SummonInt:"召唤物魔攻"
SummonIntPercent:"召唤物魔攻比例"
SummonHpPercent:"召唤物血量"
SummonAtkSpeed:"召唤物攻速"
SummonCrit:"召唤物暴击"
SummonCritDamage:"召唤物暴击伤害"
SummonResistHitBack:"召唤物抗击退"
SummonTime:"召唤物存活时间"
SummonMultiple:"召唤物倍数"
SummonHumanMultiple:"人族召唤物倍数"
SummonStrengthen:"召唤增强"
SummonSputDamge:"召唤物溅射伤害"
SummonDefPercent:"召唤物物防"
SummonResPercent:"召唤物魔防"
SummonDamageDecPercent:"召唤物普攻伤害降低"
SummonDefThrough:"召唤物物理穿透"
SummonResThrough:"召唤物魔法穿透"
SummonDodge:"召唤物闪避"
SummonAtkReduce:"召唤物普攻减免"
SummonNum:"召唤物数量"
SummonSpeed:"召唤物移速"
SummonDamageEx:"召唤出的召唤物伤害"
SummonHpPercentEx:"召唤出的召唤物血量"
SummonDefPercentEx:"召唤出的召唤物物理防御"
SummonResPercentEx:"召唤出的召唤物魔法防御"
SummonToAirDamage:"召唤物对空伤害"
SummonToLandDamage:"召唤物对地伤害"
SummonTimeDesc:"召唤物在场上存在的时长"
SummonDamageDesc:"召唤物对敌方单位的伤害减少"
SummonAtkSpeedDesc:"召唤物攻击的速度"
SummonCritDesc:"召唤物攻击时触发暴击的概率"
SummonCritDamageDesc:"召唤物触发暴击时的伤害倍率"
SummonSpeedDesc:"召唤物移动的速度"
SummonHpPercentDesc:"召唤物的生命值"
SummonDodgeDesc:"召唤物成功闪避攻击的概率，闪避数值越高，闪避成功的概率就越高"
SummonStrengthenDesc:"召唤物继承英雄生命、攻击、防御属性提升的比例"
ElementTime:"属性效果持续时间"
AtkCloseReduce:"近战攻击减免"
AtkRangeReduce:"远程攻击减免"
AtkArmorDamage:"攻击装甲伤害加成"
NoFemaleDamage:"对非女性伤害增加"
Teleport:"瞬移"
CureTarget:"治疗效果"
ReleaseShieldPercent:"释放护盾加成"
ProtectUnit:"守护单位"
FirstAttack:"优先攻击"
CureTargetDesc:"施加治疗效果时提升的比例"
ShieldPercentDesc:"受到护盾效果时提升的比例"
HeroCost:"英雄升级消耗{0}"
EquipUpgradeExp:"装备强化经验降低{0}"
EquipUpgradeGold:"装备强化材料降低{0}"
ArkLabUpgradeStone:"堡垒研究源石消耗降低{0}"
ArkLabUpgradeGold:"堡垒研究金币消耗降低{0}"
ArkLabUpgradeTime:"堡垒科研研究时间降低{0}"
ExploreGold:"探索金币"
ExploreExp:"探索堡垒经验"
ExploreUnitExp:"探索英雄经验"
ExploreDust:"探索灵魂结晶"
ExploreMaxTime:"探索时间上限提升"
ExploreMaxTimeValue:"探索时间上限提升{0}"
ExploreBox:"探索宝箱获得增加"
ExploreDiamond:"探索获得钻石数量"
ExploreDoubleEquip:"探索有{0}概率获得双倍装备"
ExploreDoubleBoxChip:"探索有{0}概率获得双倍秘宝碎片"
ExploreDoubleDust:"探索有{0}概率获得双倍灵魂结晶"
ExploreDoubleGold:"探索有{0}概率获得双倍金币"
ExploreDoubleDiamond:"探索有{0}概率获得双倍钻石"
ExploreDoubleStone:"探索有{0}概率获得双倍星尘"
ExploreDoubleGreenStone:"探索有{0}概率获得双倍绿色星尘"
ExploreDoubleBlueStone:"探索有{0}概率获得双倍蓝色星尘"
ExploreDoublePurpleStone:"探索有{0}概率获得双倍紫色星尘"
MagicMineBonus:"矿脉收益"
MagicMineUpgrade:"矿脉招募矿工金币消耗减少"
MagicMineUpper:"矿脉矿工上限数量"
MagicMineTime:"矿脉采集时间降低"
MagicMineQuick:"矿脉加速开采收益"
WishGreen:"许愿时几率普通奖励变为精良奖励"
WishBlue:"许愿时几率精良奖励变为稀有奖励"
WishPurple:"许愿时几率稀有奖励变为史诗奖励"
WishCoin:"许愿时几率获得一枚许愿币"
AssignTime:"悬赏任务完成时间降低{0}"
LodeAllReceive:"矿脉一键收获"
LodePayCount:"矿脉钻石收获次数"
